By

Geoffroy
Hello everyone! This month, we welcomed a new housemate (again). Also, we wanted to tell you about Black Friday sales and share some tidbits about our next game.
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Hello everyone! This month, we received an award, welcomed new housemates, and made Seers Isle available in a bookstore.
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Hello everyone! In case you missed it, we released Seers Isle this month.
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Hello everyone! So, it’s official, we’re in the last stretch.
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Hello everyone! It’s summer but we’re still working hard to meet our “summer 2018” release date. The good news is, we should make it, just in time for the autumn equinox.
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Hello everyone! This month, we’re talking about Orphan Age and Orphan Age: Diaries, sales and discounts, and, of course, we’ll share our progress on Seers Isle!
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Hello everyone! This month, we’re talking about the GDPR, the events we attended, and, of course, the current state of the dev of Seers Isle!
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Hello everyone! We have a nice surprise to share for this month’s newsletter before I give the pen over to Camille Marcos from the Illustrason collective. Along with Julien Ponsoda, they’re responsible for the music and sound design of our next game, Seers Isle.
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Last week, we sent our first newsletter. If you missed it, you can catch up here below. And if you’re interested into signing up, you’ll find a form here: seersisle.com/contact.
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After working for the few last months in complete secrecy, we’re very proud to announce our next narrative game: Seers Isle. This new project is both a continuation and a departure from Along the Edge. We kept the same gameplay (or lack thereof) and, like its predecessor, Seers Isle is first and foremost an interactive...
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